


I wasn’t exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, I’ve had so much fun with work. Jens was the perfect person to take over leading it, and I wanted to try to do new things. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.Ī relatively long time ago, I decided to step down from Minecraft development. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. "I don’t see myself as a real game developer. This letter, made by Notch, announces his departure from Mojang. Her brother, Kristoffer, is the artist whose paintings appear in the game. Persson engaged Ez during a vacation in Indonesia, and married her on August 13, 2011. Outside of work Persson frequently takes part in competitions, including Ludum Dare, LD12 and the Java 4k Game Programming Contest. Persson has not been involved with Minecraft since selling Mojang to Microsoft, and the company has since disassociated with him, with a spokesperson for Microsoft stating that " comments and opinions do not reflect those of Microsoft or Mojang and are not representative of 'Minecraft'." If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately." He wrote that "as soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. Persson left Mojang on November 5, 2014, along with the other founders. I don't want to be a symbol, responsible for something huge that I don't understand, that I don't want to work on." In a lengthy blog post, Notch states "I love games and I love to program, but I don't make games with the intention of them becoming huge hits, and I don't try to change the world." He then goes on to say that "I've become a symbol. Persson sold Mojang and all of its assets to Microsoft on September 15, 2014.
WHEN DID MARKUS PERRSON START AT JALBUM FULL
After the full release of Minecraft ( 1.0.0), Persson transferred creative authority of the game's development to Jens Bergensten. After Minecraft sales grew he moved from full-time to part-time at Jalbum and then eventually left to focus full-time on Minecraft in June 2010 many of the original Mojang employees (including former CEO Carl Manneh) were also ex-Jalbum employees. He is also one of the founders of Wurm Online. In 2005 he started working as a game developer for, which he left in 2009 to work as a programmer at Jalbum. He produced his first game (a text-adventure) at the age of eight, with the help of type-in programs. Persson started programming at the age of seven, using his father's Commodore 128.
